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Walker G. Akero
Beauregard D. Bafett


Associated Acts:
P.S.I. Tech

 

 

Charity Cross

Character Name Charity Kradisha Cross
Character Type Big Bad Age 2,000 Species Vampire
Profession Deceased Association Cross Famiglia
Character Description Concept
Motivation Escape Hell, pure self-centered evil, torture, main, and destroy; particularly Johnny and those close to him, whimsical nutjob, reunite the "family", feed, recreate murders

 

Life Points 158 Endurance Points n/a
Drama Points 10 Speed 54
Experience Points Essence Pool 122
Additional Actions 1 mental, 4 physical Trauma Threshhold 15

 

Attributes

Strength 11
Dexterity 11
Constitution 11
Intelligence 6
Perception 6
Willpower 7
Life Points 158
Speed 54
Drama Points 10
Hyperspatial Exposure Level:


Qualities

Acute Senses (Hearing, Smell, and Vision) (6)
Age (Ancient) (20)
Attractiveness +3 (3)
Chi Focus 6 (21)
Contacts (Criminal) (5)
Contacts (Governmental) (5)
Contacts (Governmental) (5)
Contacts (Supernatural) (5)
Fast Reaction Tme (2)
Hard to Kill (10)
Natural Toughness (2)
Nerves of Steel (3)
Occult Library (Good) (2)
Resistance (Pain) (6)
Resources (Wealthy) (6)
Situational Awareness (2)
Vampire (Baali, former Lasombra) (15)
William and Tamara (0)


Drawbacks

Adversary (Lots—Hunters, Vampires, and Demons) (9)
Covetous (Mild Lechery) (1)
Covetous (Despeerate Ambition) (3)
Dazed and Confused (2)
Honorable (Serious) (2)
Love (Tragic) (4)
Mental Problems (Deranged Cruelty) (3)
Mental Problems (Mild Recklessness) (1)
Mental Problems (Mild Violence) (1)
Mental Problems (Severe Obsession—Hell and Kill MacNamaras) (1)
Obligation (Major—Hell) (2)


Powers/Metaphysics

Emotional Influence -4 (8)
Good Luck (5)
Hypnosis (Come To Me) (25)
Increased Life Points +90 (9)
Invisible (20)
Iron Mind (3)
Natural Weapon (Claws) (1)
Natural Weapon (Fangs) (2)
Photographic Memory (2)
Psychic Visions (1)
Reduced Damage (Falls & Bullets) 3 (20)
Revivability (10)
Speed Enhancement (6)
Supernatural Senses (As Needed) (22)


Vulnerabilities

Supernatural Form (Definitely Not Human) (2)
Vulnerability (Multiple) (5)


Useful Information

Observation: d10 + 14 (+3 for Hearing, Smell, and Vision)
Initiative: +16
Appearance: +3
Armor: +4 (Bash only)
Fear: +5
Survival / KO: +28 / +24

Languages: Italian, Abyssal, English, French, German, Greek, Korean, Latin, Spanish, Tibetan, Romanian, Russian, and Uganda


 

 

 

 

 

 

 

 

Skills

Acrobatics 12   Knowledge 9
Archaic Weapons 12   Languages 9
Art 6   Martial Arts 12
Barter 0   Notice 8
Computers 2   Occultism 10
Crime 8   Piloting 0
Doctor 2   Psychic Art 0
Driving / Riding 5   Science 6
Engineering 7   Sports 0
Guns 6   Wilderness 0
Influence 9   Wild Card (Cars) 5
    Wild Card (Theology) 10
    Wild Card (Torture) 5


Gear

Cocaine powder pack, concealed ballistic vest D6 x 2 + 14(20), Glock 19 D6 x 4(12), knife D4 x 8(16), leather armor D6+1(4), leather jacket D4(2), Sa. Vz.61 Skorpion D6 x 2(6), and walkie talkie; Charity often carries small audio bugs, to place in people’s clothing or into cars so she can follow them and spy on them even if they escape.

 
 
Maneuvers
Score
Damage
Notes
Bite
24
D6 x Strength(33)
Stabbing
Claw
22
D4 x Strength(22)
Slashing/Stabbing
Dodge
22
Defense action
Grapple
24
Resisted by Dodge
Kick
21
D4 x Strength+1(24)
Bash
Pistol
17
D6 x 4(12)
Bullet
Punch
22
D4 x Strength(22)
Bash
Spin Kick
20
D4 x Strength+2(26)
Bash
Stake
22
D4 x Strength(22)
Stabbing
     (Through the heart)
19
x4 / x5 vs Vampires
Stake, Thrown
21
D4 x Strength-1(20)
Stabbing
     (Through the heart)
18
x4 / x5 vs Vampires
Sweep Kick
21
1 x Strength(11)
Bash; knocks target prone
Sword
22
D8 x Strength(44)
Slashing/Stabbing
       
Hypnosis
12
Resisted by Willpower (doubled)
Hypnosis II
11
Creates illusion
Hypnosis III
10
Controls target
 



Personality

     Charity is ferociously intelligent and dominating. She feels but contempt for the underworld and police, seeing them all as hide-bound morons. She knows that, as a woman, she would have a hard time obtaining their respect through ordinary methods, and doesn’t even try.
     She holds all the cards anyway, and will just act like a sarcastic smart-ass as other Vampires attempt to treat her as an inferior or equal. Once everything is in place, she’ll just bring the hammer down, kill all loose ends, and take over using the assets and slaves of her choosing.
     Charity Cross abhors incompetence and demands high standards of skill and intelligence from anybody associating with her. If a person not meeting these standards gets killed or hurt, they had it coming. She doesn’t do the “villain who kills her own henchmen” thing, though.
     Her staff is fairly competent, and she’s flexible enough to leave room for mistakes that couldn’t reasonably be prevented. Incompetent henchmen from other families are expendable, though – and will be coldly executed on the spot by one of Charity’s Vampire minions if they do not strictly follow her orders.
     On the other hand, Charity enjoys the presence of exceptionally competent people. There’s a good odd she’ll decide not to kill them, even if they are her sworn enemies – especially if they’re attractive.
     Charity actually looks forward to clashing all-out with competent opponents; she’s a Moriarty pining for her own Holmes. If she finds said high-level opponent attractive, the thrill of the fight will be compounded by a powerful erotic charge.
     Charity Cross comes across as smug, supremely confident, and utterly in control. Since she’s, generally speaking… Utterly in control. It is difficult to threaten her – she doesn’t care about any of her staff (except perhaps for Cross), and can “recruit” new soldatos, new lovers, new servants, etc. at will.
     Quote: “I said I would MAKE you mine, remember? I just want you to ready yourself… For slavery.

 

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