Attributes
Strength 11
Dexterity 11
Constitution 11
Intelligence 6
Perception 6
Willpower 7
Life Points 158
Speed 54
Drama Points 10
Hyperspatial Exposure Level:
Qualities
Acute Senses (Hearing, Smell, and Vision) (6)
Age (Ancient) (20)
Attractiveness +3 (3)
Chi Focus 6 (21)
Contacts (Criminal) (5)
Contacts (Governmental) (5)
Contacts (Governmental) (5)
Contacts (Supernatural) (5)
Fast Reaction Tme (2)
Hard to Kill (10)
Natural Toughness (2)
Nerves of Steel (3)
Occult Library (Good) (2)
Resistance (Pain) (6)
Resources (Wealthy) (6)
Situational Awareness (2)
Vampire (Baali, former Lasombra) (15)
William and Tamara (0)
Drawbacks
Adversary (Lots—Hunters, Vampires, and Demons) (9)
Covetous (Mild Lechery) (1)
Covetous (Despeerate Ambition) (3)
Dazed and Confused (2)
Honorable (Serious) (2)
Love (Tragic) (4)
Mental Problems (Deranged Cruelty) (3)
Mental Problems (Mild Recklessness) (1)
Mental Problems (Mild Violence) (1)
Mental Problems (Severe Obsession—Hell and Kill MacNamaras) (1)
Obligation (Major—Hell) (2)
Powers/Metaphysics
Emotional Influence -4 (8)
Good Luck (5)
Hypnosis (Come To Me) (25)
Increased Life Points +90 (9)
Invisible (20)
Iron Mind (3)
Natural Weapon (Claws) (1)
Natural Weapon (Fangs) (2)
Photographic Memory (2)
Psychic Visions (1)
Reduced Damage (Falls & Bullets) 3 (20)
Revivability (10)
Speed Enhancement (6)
Supernatural Senses (As Needed) (22)
Vulnerabilities
Supernatural Form (Definitely Not Human) (2)
Vulnerability (Multiple) (5)
Useful Information
Observation: d10 + 14 (+3 for Hearing, Smell, and Vision)
Initiative: +16
Appearance: +3
Armor: +4 (Bash only)
Fear: +5
Survival / KO: +28 / +24
Languages: Italian, Abyssal, English, French, German, Greek, Korean, Latin, Spanish, Tibetan, Romanian, Russian, and Uganda
|
Skills
Acrobatics 12 |
|
Knowledge 9 |
Archaic Weapons 12 |
|
Languages 9 |
Art 6 |
|
Martial Arts 12 |
Barter 0 |
|
Notice 8 |
Computers 2 |
|
Occultism 10 |
Crime 8 |
|
Piloting 0 |
Doctor 2 |
|
Psychic Art 0 |
Driving / Riding 5 |
|
Science 6 |
Engineering 7 |
|
Sports 0 |
Guns 6 |
|
Wilderness 0 |
Influence 9 |
|
Wild Card (Cars) 5 |
|
|
Wild Card (Theology) 10 |
|
|
Wild Card (Torture) 5 |
Gear
Cocaine powder pack, concealed ballistic vest D6 x 2 + 14(20), Glock 19 D6 x 4(12), knife D4 x 8(16), leather armor D6+1(4), leather jacket D4(2), Sa. Vz.61 Skorpion D6 x 2(6), and walkie talkie; Charity often carries small audio bugs, to place in people’s clothing or into cars so she can follow them and spy on them even if they escape.
|