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Walker G. Akero
Beauregard D. Bafett


Associated Acts:
P.S.I. Tech

 

 

Eimin Gutaika

Character Name Unknown
Character Type Species Lying Darkness Age
Profession Mercenary Association Lone Wolf
Character Description Concept Inhuman Bounty-Hunter
Motivation Work magic

 

Life Points 64 Endurance Points n/a
Drama Points 4 Speed 36
Experience Points Essence Pool 38
Additional Actions 1 mental, 4 physical Trauma Threshhold 10

 

Attributes

Strength 6
Dexterity 12 (+1 from Ninja Quality)
Constitution 6
Intelligence 5
Perception 4 (+1 from Ninja Quality)
Willpower 5 (+2 from Lying Darkness Quality)
Life Points 64
Speed 36
Drama Points 4
Hyperspatial Exposure Level: 1


Qualities

Fast Reaction Time (2)
Hard to Kill 2 (2)
Lying Darkness (10)
Ninja (5)
Situational Awareness (from Ninja Quality)


Drawbacks

Humorless
Mental Problems (Mild Cruelty) (1)


Powers/Metaphysics

Bilocation (2)
Chi Vital Strike (5)
Fleetness of Foot (1)
Natural Armor 5 (5)
Photographic Memory (2)
Sagacity (2)
Teleportation (100 Feet) (1)
Unseen and Unheard (6)


Vulnerabilities

Limited Use (Teleportation—Only Through Shadows) (2)


Useful Information

Observation: d10 + 10
Initiative: +17
Appearance:
Armor:
Fear: +1
Survival / KO: +13 / +11

Languages: English


 

 

 

 

 

Skills

Acrobatics 6   Knowledge 8
Archaic Weapons 6   Languages 0
Art 0   Martial Arts 6
Barter 0   Notice 4
Computers 3   Occultism 7
Crime 4   Piloting 4
Doctor 0   Psychic Art 0
Driving / Riding 0   Science 0
Engineering 0   Sports 0
Guns 5   Wilderness 3
Influence 5   Wild Card (Demolitions) 4
    Wild Card (Surveillance) 5
    Wild Card (The Street) 5
    Wild Card (Tracking) 5
    Wild Card (Traps) 3


Gear

Blaster rifle/grenade launcher D6 x 5(15) or D6 x 10(30), survival knife D4 x 6(12), modified battle armor AV 13 (+1 Str, Light Enc.)

  • Advanced sensors (+3 to vision/hearing tests; +1 to offset range penalties, macrobinocular, IR, comlink range x10, intercept comm)
  • Jet pack (up to 100 meters flight; double jumping distances)
  • Anti-security blades (+2 to Electronic Surveillance and Lockpicking)
  • Laser gauntlet D6 x 2(6)
  • Flamethrower gauntlet D6(3)/Turn
  • Whipcord (entangles)
  • Rocket darts (knee kick (-2) does kick damage + D6 x 3(9)
  • Sonic beam (Simple Con Test or stunned, Acute Senses (Hearing) gives -3)
  • Spiked boots (kick does D4 x 6(12)
  • missile launcher D6 x 7(21)

 
 
Maneuvers
Score
Damage
Notes
Counter
16 / 16
D4 x Strength(12)
Parry / Punch
High Knee
17
D4 x Strength(12)
Bash
Roundhouse
14
D6 x Strength(18)
Bash
 



Personality

     Eimin's experiences have left him burnt out. He seemingly no longer has feelings, and prefers to stay alone whenever possible. He will even leave a job or an employer when he feels he's getting too close to them. His activities have garnered him a fearsome reputation; the mere sight of his ninja suit can send some people into a panic. He is still plagued by nightmares, replaying his final mistakes as Kinjo and the death of his close friends. These drive him to become more of the ninja he idealizes, and less of the man he once was.
     Quote: “...

 

Names of characters and the distinctive likenesses thereof are Trademarks and © of Walker Pennington and are used with permission.

© 1997 UGoI-ESF © 1999 ESF. All Rights Reserved. Image used without permission.