Attriibutes
Strength 7
Dexterity 8
Constitution 8*
Intelligence 2
Perception 5
Willpower 5
Qualities
Acute Senses (Hearing, Vision, Taste/Smell, & Touch) (8)
Criminal (2)
Hard to Kill 6 (6)
Powers
Combat Sense (3)
Danger Sense 2 (2)
Increased Life Points +20 (2)
Leaping (3)
Regeneration (8 Life Points per hour) (1)
Speed Enhancement (6)
Wall Crawl (2)
Drawbacks
Bad Luck 10 (10)
Covetous (Deranged Ambition) (3)
Mental Problems (Deranged Paranoia) (3)
Mental Problems (Deranged Obsession—Get Misty Strider) (3)
Resources (Hurting) (2)
Vulnerabilities
Antisocial Impulses (Deranged Violence) (3)
Corrupted by the Supernatural (2)
Skills
Acrobatics 10 |
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Knowledge 0 |
Art 0 |
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Kung Fu 6 |
Barter 0 |
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Languages 0 |
Computers 0 |
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Mr. Fix-It 3 |
Crime 8 |
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Notice 6 |
Doctor 4 |
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Occultism 3 |
Driving / Riding 0 |
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Piloting 0 |
Getting Medieval 5 |
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Science 0 |
Gun Fu 0 |
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Sports 0 |
Influence 2 |
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Wild Card (Survival) 7 |
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Wild Card (The Street) 8 |
* 1 level from Criminal Quality
Gear
—
Useful Information
Observation: d10 + 14
Initiative: +13
Appearance:
Armor:
Fear: +1
Survival / KO: +19 / +22
Channeling Level:
Languages: English
Maneuver |
Bonus |
Base Damage |
Notes |
Big Knife |
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Slash/stab |
Bite |
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Stab; must Grapple first |
Dodge / Parry |
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Defense action |
Grapple |
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Resisted by Dodge |
Kick |
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Bash |
Punch |
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Bash |
(Target Head) |
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Damage over half the target's LifePoints cripples |
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