Attriibutes 
            Strength 7 
                Dexterity 8 
                Constitution 8* 
                Intelligence 2 
                Perception 5 
                Willpower 5 
               
               
            Qualities 
             
            Acute Senses (Hearing, Vision, Taste/Smell, & Touch) (8) 
            Criminal (2) 
            Hard to Kill 6 (6) 
               
               
            Powers 
             
            Combat Sense (3) 
            Danger Sense 2 (2) 
            Increased Life Points +20 (2) 
            Leaping (3) 
            Regeneration (8 Life Points per hour) (1)  
            Speed Enhancement (6) 
            Wall Crawl (2) 
             
             
            Drawbacks 
            Bad Luck 10 (10) 
              Covetous (Deranged Ambition) (3) 
              Mental Problems (Deranged Paranoia) (3) 
                Mental Problems (Deranged Obsession—Get Misty Strider) (3) 
                  Resources (Hurting) (2) 
               
             
Vulnerabilities 
            Antisocial Impulses (Deranged Violence) (3) 
              Corrupted by the Supernatural (2) 
                 
                 
              Skills 
            
              
                | Acrobatics 10 | 
                  | 
                Knowledge 0 | 
               
              
                | Art 0 | 
                  | 
                Kung Fu 6 | 
               
              
                | Barter 0 | 
                  | 
                Languages 0 | 
               
              
                | Computers 0 | 
                  | 
                Mr. Fix-It 3 | 
               
              
                | Crime 8 | 
                  | 
                Notice 6 | 
               
              
                | Doctor 4 | 
                  | 
                Occultism 3 | 
               
              
                | Driving / Riding 0 | 
                  | 
                Piloting 0 | 
               
              
                | Getting Medieval 5 | 
                  | 
                Science 0 | 
               
              
                | Gun Fu 0 | 
                  | 
                Sports 0 | 
               
              
                | Influence 2 | 
                  | 
                Wild Card (Survival) 7 | 
               
              
                |   | 
                  | 
                Wild Card (The Street) 8 | 
               
             
            * 1 level from Criminal Quality 
                 
                 
              Gear 
            — 
                 
                 
              Useful Information 
            Observation: d10 + 14 
              Initiative: +13 
              Appearance: 
              Armor: 
              Fear: +1 
              Survival / KO: +19 / +22 
              Channeling Level: 
            Languages: English 
             
            
              
                
                  Maneuver | 
                  Bonus | 
                  Base Damage | 
                  Notes | 
                 
                
                  | Big Knife | 
                   | 
                   | 
                  Slash/stab | 
                 
                
                  | Bite | 
                   | 
                   | 
                  Stab; must Grapple first | 
                 
                
                  | Dodge / Parry | 
                   | 
                   | 
                  Defense action | 
                 
                
                  | Grapple | 
                   | 
                   | 
                  Resisted by Dodge | 
                 
                
                  | Kick | 
                   | 
                   | 
                  Bash | 
                 
                
                  | Punch | 
                   | 
                   | 
                  Bash | 
                 
                
                  |       (Target Head) | 
                   | 
                   | 
                  Damage over half the target's LifePoints cripples | 
                 
              
              |