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Walker G. Akero
Beauregard D. Bafett


Associated Acts:
P.S.I. Tech

 

 

Nicholas King

Character Name Nicholas King
Character Type Champion Age Species Unknown
Profession Retired Association Earth Special Forces
Character Description Concept Orphan
Motivation Seek out strong opponents

 

Life Points 118 Endurance Points 74
Drama Points 10 Speed 36
Experience Points Essence Pool 79
Additional Actions 3 physical Trauma Threshhold 14

 

Attributes

Strength 8 (+2 from Promised One Quality)
Dexterity 9 (+2 from Promised One Quality)
Constitution 9 (+2 from Promised One Quality)
Intelligence 3
Perception 4
Willpower 6 (+2 from Promised One Quality)
Life Points 57
Speed 16
Drama Points 10
Hyperspatial Exposure Level: 1


Qualities

Arena (Minimal) (1)
Attractiveness +3 (3)
Charisma +1 (1)
Chi Mastery 4 (8)
Contacts (Professional) (3)
Contacts (Sensei) (3)
Fast Reaction Time (from Promised One Quality)
Hard to Kill 10 (8) (+2 from Promised One Quality)
Natural Toughness (2)
Nerves of Steel (from Promised One Quality)
Pugilist (3)
Promised One (16)
Renown/Rep (Well Known/Stellar) (5)
Resistance (Pain) 4 (3) (+1 from Pugilist Quality)
Situational Awareness (2)
Special Forces (9)
Status (1)
Worldly (1)


Drawbacks

Adversary (Assorted Monsters of Rhy'Din) (1)
Honorable (Serious) (2)
Humorless (1)
Love (Tragic) (4)
Mental Problems (Mild Cruelty) (1)
Mental Problems (Mild Delusions) (1)
Outcast (3)


Powers/Metaphysics

Acrobatic Shooting (2)
Blind Strike (2)
Chi Healing (5)
Chi Punch (5)
Combat Wisdom (5)
Crippling Hold (3)
Dragon Strike (2)
Flying Chi Kick (2)
Golden Bell (3)
Great Leap (1)
Hurricane of Kicks (3)
Increased Essence Pool +40 (8)
Rain of Fists (3)
Regeneration (9 Life Points per hour) (1)
Running the Gauntlet (3)
Super Throw (3)


Useful Information

Observation: d10 + 9
Initiative: +14
Appearance: +4
Armor: +4 (Bash only)
Fear: +5
Survival / KO: +24 / +18

Languages: English


 

 

 

 

 

Skills

Acrobatics 9   Knowledge 3
Archaic Weapons 10   Languages 2
Art 2   Martial Arts 9
Barter 0   Notice 5
Computers 2   Occultism 4
Crime 5   Piloting 0
Doctor 3   Psychic Art 0
Driving / Riding 4   Science 0
Engineering 3   Sports 5
Guns 2   Wilderness 2
Influence 3   Wild Card (Intimidation) 5
    Wild Card (Leadership) 4
    Wild Card (The Street) 5


Gear

 
 
Maneuvers
Score
Damage
Notes
Axe
19
D8+1 x Strength(45)
Slashing
     (Decapitation)
14
x5 damage
Back Breaker
18
D4 x Strength+1(18)
Bash; must perform Simple Strength Test first
Bear Hug
18
D4 x Strength(16)
Bash
Big Knife
19
D6 x Strength(24)
Slashing/Stabbing
Big Knife, Thrown
18
D6 x Strength-1(21)
Slashing/Stabbing
DDT
18
D6 x Strength(24)
Bash; knocks target down
Dodge
19
Defense action
Grapple
20
Resisted by Dodge
Haymaker
15
D6 x Strength(24)
Bash
Head Butt
16
D4 x Strength(16)
Bash
Jab
20
D4 x Strength-1(14)
Bash; may grant initiative
Jump Kick
15
D6 x Strength+2(30)
Bash; Acrobatics + Dexerity roll first
Kick
17
D4 x Strength+1(18)
Bash
Kip Up
18
Auto Up
Lariat
18
D4 x Strength(16)
Bash; knocks target down
Parry
19
Defense action
Piledriver
18
D6 x Strength(24)
Bash; knocks target down
Powerbomb
18
D4 x Strength(16)
Bash; must perform Simple Strength Test first
Punch
18
D4 x Strength(16)
Bash
Siberian Suplex
18
D4 x Strength(16)
Bash; knocks target down
Sleeper Hold
18
D4 x Strength(16)
Bash; in D10 x Con seconds, they pass out
Spin Kick
16
D4 x Strength+2(20)
Bash
Suplex
18
D4 x Strength(16)
Bash; knocks target down
Sweep Kick
17
1 x Strength(8)
Bash; knocks target prone
Sword
19
D8 x Strength(32)
Slashing/Stabbing
       
Ki
9
Varies
By technique
Great Leap
9
Defense action
     (Acrobatic Shooting)
9
Accelerated Jump
Super Throw
9
D6 x 17(51)
Bash; knocks target down
     (Acrobatic Shooting)
9
Air Throw
 



Personality

     Vain about his looks, stubborn to the point of stupidity, vengeful. His one redeeming virtue is his devotion to his girlfriend, which is clearly not based on looks. King is one insightful and perspicacious hero, and this grows truer as he grows older. Like the other warriors of his time, King is driven by his desire for lof—the kind of heroic fame that ensures immortality, as the noble exploits of the champions are sung by scops for generations until they become part of popular culture. In this respect and many others, he was successful. As he got older, King’s primary motivation became to protect the defenseless out of a sense of nobility.
     King is a hero, which greatly defines his actions. He must act in a courageous manner, boasting of his great deeds and of the things he is going to accomplish. He cannot shirk from actions that are dangerous, or allow a challenge to go unanswered. He is known to be a great hero, a powerful warrior and he must live up to these expectations. Naturally, this mind set does cause him to perform acts that people might call foolish. He removes his mail shirt before fighting Rhine, vowing to fight him barehanded since Rhine does not carry a weapon. He plunges into the crowd that holds Rhine's followers alone, pausing only to detail to his fellow men what to do if he should be killed. He fights a Dragon single handedly.
     Like most barbarians of the area, he’s also fatalistic—he knows that all is per-ordained by the Wyrd and that mere mortals cannot go against fate. Unlike most, though, he trusts that his destiny is a great one, and will fight until his last breath, confident that the Wyrd has him fated to great things and that he should never give up. Another consequence of this is that King will not hesitate to face certain death—such as fighting Rhine with but Human strength—since, well, so far it has worked out, an obvious sign that his fate is a great one. King is essentially fearless, and unrelenting. One thing he certainly doesn’t do is to back down.
     Being a muscular, long-haired barbarian hero wearing an animal skull, young King would occasionally enter a fighting rage, but this did not happen often and he was more or less in control. As he grew older and more controlled, those disappeared, though when very weary he could still have an aggressive, brazen, conflict-prone streak of considerable width. Even when calm, he has a problem with traitors and cowards—characteristics which he sees as punishable by immediate execution.
     King is a macho pseudo-Viking. He has a tendency to underestimate the physical prowess of women and to generally prefer that they content themselves with traditional womanly things. He’s smart enough to not have that alter his judgment, though, and he works perfectly well with female adventurers such as Shadow or Kyla Akero, whom he soon came to respect and treat as equals. In fact, he’s wise enough to even make some light fun of his own conservative views of women in their presence. King is also reluctant to fight women, which he sees as unfair and making him look effeminate.
     Born and raised a leader, King knows—despite his physical aggressiveness—to speak with caution and to listen far more than he speaks. When he talks, it is often in an elegant, somewhat poetic way meant to evoke the saga relating his exploits—he even manages to slip in a kenning or two. No need to ask—he’s a smooth operator. King also lives by the Germanic code that one cannot allow the death of a close companion or liege to go unanswered. Unlike most heroes of these sorts of tales, he doesn't get embroiled in the circular bloodfeuds that are a staple of most sagas, instead confronting larger supernatural threats.
     Quote: “Look ahead! Prepare yourselves! Satan’s game begins anew!

 

Names of characters and the distinctive likenesses thereof are Trademarks and © of Nicholas Troyer and are used with permission.

© 1997 UGoI-ESF © 1999 ESF. All Rights Reserved. Image used without permission.