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Walker G. Akero
Beauregard D. Bafett


Associated Acts:
P.S.I. Tech

 

 

Quinn MacNamara

Character Name Quinn MacNamara
Character Type Age Species Werewolf
Profession MVA Agent Association Multiverse Authority
Character Description Concept Secret Agent
Motivation The mission, have fun, live for today

 

Life Points 37/53/65/61/49 (Homid/Glabro/Crinos/Hispo/Lupus) Endurance Points 29/41/50/47/38
Drama Points 10 Speed 12/16/20/22/20
Experience Points Essence Pool 36
Additional Actions 1/1/1/2/2 physical Trauma Threshhold 6/8/9/9/8

 

Attributes

Strength 2/4/6/5/3 (+2 Glabro, +4 Crinos, +3 Hispo, +1 Lupus from Garou Quality)
Dexterity 5/5/6/7/7 (+1 Crinos, +2 Hispo, +2 Lupus from Garou Quality)
Constitution 1/3/4/4/3 (+2 Glabro, +3 Crinos, +3 Hispo, +2 Lupus Garou Quality)
Intelligence 4 (+1 from Special Forces Quality)
Perception 5 (+1 from Special Forces Quality)
Willpower 5 (+1 from Special Forces Quality)
Life Points 37/53/65/61/49 (Homid/Glabro/Crinos/Hispo/Lupus)
Speed 12/16/20/22/20 (Homid/Glabro/Crinos/Hispo/Lupus)
Drama Points 10
Hyperspatial Exposure Level:


Qualities

Attractiveness +5 (5)
Contacts (Criminal) (2)
Contacts (Governmental) 4 (1) (3 levels from Special Forces Quality)
Contacts (Military) (3)
Fast Reaction Time (2)
Hard to Kill (5)
Garou (22)
Resistance (Pain) (2)
Resources (Well-Off) (4)
Situational Awareness (2)
Special Forces (9)
Wordly (1)


Augmentations

Superscience Item (Powered Armor) (64)


Pullstrings

Funding (5)
Staff 3 (9)


Drawbacks

Honorable (Minimal) (1)
Renown/Rep (Well-Known/Bad) (3)
Secret (1)



Powers/Powered Armor

Blindstrike (2)
Combat Wisdom (5)
Great Leap (1)
Increased Essence Pool +5 (1)


Useful Information

Observation: d10 + 10
Initiative: +10 / +11 / +12
Appearance: +5 / +4 / +0 / +5 / +5
Armor: +10 (Armor only)
Fear: +4
Survival / KO: +11/13/14 / +8/10/11

Languages: English


 

 

 

 

 

Skills

Acrobatics 5   Influence 6
Archaic Weapons 1   Knowledge 3
Art 0   Languages 0
Barter 0   Notice 5
Brawling 7   Occultism 3
Computers 5   Piloting 0
Crime 5   Psychic Art 0
Doctor 3   Science 0
Driving / Riding 4   Sports 5
Engineering 0   Wilderness 3
Guns 7   Wild Card (The Street) 5


Gear

Powered Armor:

  • +1 Brawling
  • +2 Dexterity
  • Be Like the Water
  • Chi Healing
  • Dragon Strike
  • Flying Chi Kick
  • Electrical Attack
  • Flight (Limited)
  • Flying Windmill Kick
  • Hurricane of Kicks
  • Implanted Weapon (Eye Blaster)
  • Implanted Weapon (Pyrokinesis Boots)
  • Implanted Weapon (Shock Hands)
  • Natural Armor +10
  • Quick Draw
  • Rain of Fists
  • Running the Gauntlet
  • Speed of the Tiger
  • Teleport (100 Feet)


 
 
Maneuvers
Score
Damage
Notes
Bite
14/15/16
D4 x Strength(8/12/10/6)
Stabbing
Claws
12/13/14
D4 x Strength(4/8/12/10/6)
Slashing/Stabbing
Dodge
12/13/14
Defense action
Elbow Strike
9/10/11
Resisted by Dodge
Grapple
14/15/16
Resisted by Dodge
Jab
14/15/16
D4 x Strength-1(2)
Bash; may grant initiative
Jump Kick
9/10/11
D6 x Strength+2(9)
Bash; Acrobatics + Dexerity roll first
Kick
11/12/13
D4 x Strength+1(4)
Bash
Punch
12/13/14
D4 x Strength(2)
Bash
Spin Kick
10/11/12
D4 x Strength+2(6)
Bash
Sweep Kick
11/12/13
D2 x Strength(1)
Bash; knocks target prone
       
Ki
5
Varies
By technique
Electrical Attack
D8 x 4(16)
Energy
Electrified Punch
12/13/14
D4 x 2+1(5)
Bash
Eye Blaster
12/13/14
D8 x 5(20)
Magic defense action; delays spell SL turns
Flame Jet
12/13/14
2 x Success Levels
Flame
 



Personality

     Quinn is torn between dual natures – peace and war. Through meditation and attunement with nature, she can tap into her Gnosis powers, and enforce natural order. If, however, her warrior aspect wins out, she loses the ability to commune with nature, and instead gains the powers of Rage.
     Quote: “So wear me like a locket around your throat. I'll weigh you down, I'll watch you choke. You look so good in blue!

 

Names of characters and the distinctive likenesses thereof are Trademarks and © of Lilly and are used with permission.

© 1997 UGoI-ESF © 1999 ESF. All Rights Reserved. Image used without permission.