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Walker G. Akero
Beauregard D. Bafett


Associated Acts:
P.S.I. Tech

 

 

Gameron Garcross (Renki' Sar Kane)

Character Name Renki' Sar Kane Association House of Kane Concept Kempo Karate Master
Character Type Big Bad Species Power That Was Age: Immaterial
Character Description
Motivation Become a God, get back at the Powers

 

Life Points 285 Endurance Points 260
Drama Points 10 Speed 36
Experience Points Essence Pool 220
Additional Actions 3 physical Trauma Threshold 21

 

Attributes

Strength 11 (+5 from Seraphim Quality, -1 from Life Experience Quality)
Dexterity 9 (+4 from Seraphim Quality, -1 from Life Experience Quality)
Constitution 9 (+4 from Seraphim Quality)
Intelligence 5 (+3 from Seraphim Quality)
Perception 5 (+3 from Seraphim Quality)
Willpower 12 (+4 from Seraphim Quality, +1 from Life Experience Quality)
Life Points 285
Speed 36
Drama Points 10
Hyperspatial Exposure Level: 1


Qualities

Acute Senses (Hearing, Smell, & Vision) (6)
Arena (Incredible) (4)
Attractiveness +3 (3)
Charisma +5 (5)
Contacts (Protogé) (5)
Divine Inspiration (5)
Fast Reaction Time (2)
Quick Reflexes (1)
Hard to Kill 5 (5)
Internal Clock (1)
Life Experience (Older Adult) (7)
Natural Leader (5)
Natural Toughness (2)
Nerves of Steel (3)
Renown/Rep (Well Known/Stellar) (5)
Resistance (Magic) (8)
Resources (16) (+4 from Life Experience Quality)
Seraphim (Greater) (60)
Situational Awareness (2)


Augmentations

Enchanted Item (Blessed Long Sword)
Enchanted Item (Celestial Fire Blade) (from Seraphim Quality)
Enchanted Item (Dimensional Portal)
Enchanted Item (Sword of the Apocalypse) (40)


Drawbacks

Adversary (Akeros) (1)
Covetous (Deranged Ambition) (3)
Covetous (Deranged Conspicuousness) (1)
Humorless (2)
Insensitive (1)
Mental Problems (Mild Obsession—Godhood and Revenge) (1)
Mental Problems (Mild Phobia—Snakes) (1)
Mental Problems (Severe Cruelty) (2)
Secret (1)


Powers/Metaphysics

Blind Strike (2)
Calling (5)
Chi Bolt (5)
Chi Mastery 6 (16)
Chi Strike
Clawed Chains (6)
Combat Wisdom (5)
Flight (from Seraphim Quality)
Flying Windmill Kick (3)
Good Luck 7 (7)
Great Leap (1)
Hurricane of Kicks (6)
Hypnosis (Come To Me) (25)
Increased Essence Pool +100 (6) (+14 from Seraphim Quality)
Increased Life Points +170 (2) (+15 from Seraphim Quality)
Iron Mind (3)
Leaping 4 (12)
Natural Armor +18 (from Seraphim Quality)
Rain of Fists (3)
Regeneration (8 Life Points per turn)
Sorcery 14 (56)
Stroke of Luck (6)
Super Throw (6)
Supernatural Attack (Minor/Ranged—Plasma Blast) (12)
Supernatural Attack (Major/Close—Plasma Sword) (4)
Supernatural Defese (Minor/Close—Plasma Shield) (7)
Supernatural Senses (The Sight) (3)
Teleportation (100 Feet) (1)
The Touch of Healing (5)
Unoly Fire (5)


Vulnerabilities

Limited Use (Hypnosis) (2)


Useful Information

Observation: d10 + 11 (+3 for Hearing, Smell, and Vision)
Initiative: +16
Appearance: +8
Armor: +18
Fear: +5
Survival / KO: +26 / +21

Languages: Celestial, English, Greek, Latin, and Sumerian


 

 

 

 

 

Skills

Acrobatics 6   Knowledge 7
Archaic Weapons 7   Languages 4
Art 0   Martial Arts 12
Barter 0   Notice 6
Computers 0   Occultism 8
Crime 4   Piloting 0
Doctor 3   Psychic Art 0
Driving / Riding 0   Science 0
Engineering 0   Sports 6
Guns 7   Wilderness 3
Influence 7   Wild Card (Cooking) 8
    Wild Card (History) 6
    Wild Card (Local Customs) 1
    Wild Card (The Street) 2
    Wild Card (Trance) 4


Gear

Sword of the Apocalypse (D10 x 40)

Spell
Level
Darkness Ball
1
Hold Person
3
Bolt of Light
4
Jet of Flame
4
Tyr's Warding Hand
4
Air Becomes Fist
6
Lightning
6
Steal Strength
6
Flame Pillar
7
Meteor
8
Sin Harvest
8

 
 
Maneuvers
Score
Damage
Notes
Big Ass Sword
16
D10 x Strength+1(60)
Slashing/Stabbing
Broadsword
16
D8 x Strength(44)
Slashing/Stabbing
Crescent Kick
20
D6 x Strength(33)
Bash; -2 penalty to any defense action
Dodge / Parry
21
Defense action
Elbow Strike
18
D6 x Strength(33)
Bash
Kick
20
D4 x Strength+1(24)
Bash
Kip Up
21
Auto Up
Punch
21
D4 x Strength(22)
Bash
Roll With Blow
21
Reduces damage multiplier of the attack by 2 x SL
Sweep Kick
20
D2 x Strength(11)
Bash; knocks target prone
Takedown
23
D2 x Strength(11)
Bash; knocks target prones
Uppercut
19
D4 x Strength+1(24)
Bash
       
Spellcasting
34
Varies
By spell
Celestial Fire Blade
16
D8 x Strength(44)
Fire and Slashing/Stabbing
Chi Bolt
18
D6 x 4(12)
Energy
Deflect
34
Magic defense action; deflects spell 45˚
Dispel
31
Magic defense action; dispels spell
Flying Windmill Kick
16
D8 x Strength+2(52)/burst
Bash
Great Leap
16
Defense action
Hold
33
Magic defense action; delays spell SL turns
Hurricane of Kicks
16
D4 x Strength+1(24)/burst
Bash
Miracle
24
Varies
By spell
Plasma Blast
16
D10 x 2 (10)
Energy
Plasma Shield
16
D10 x 3 (15)
Defense action
Plasma Sword
16
D10 x 4 (20)
Energy
Rain of Fists
16
D4 x Strength/burst
Bash
Super Throw
16
D6 x 23(69)
Bash
Telekinesis
26
Strength equals SLs
Touch of Healing
16
D4 x Essence Points
Healing
Unholy Fire
16
D8 x 24 (48)
Fire
Volley
281
Magic defense action; returns spell to caster
 



Personality

     Ruthless, callous, cold-blooded, ambitious (wants to rule the universe), and arrogant as Hell, this is a man to stay away from. Like many Rhy'Din characters, Renki' is portrayed as a character with over exaggerated features and emotions. But unlike most characters, he was very calm and collected, hence the very slim and deductive eyes. Cold as ice was a term made for Garcross. (And maybe Jetta Viko as well, but that's a different story...) Very few things are able to draw him out of his frigid shell. Garcross is defined by his psychological limitations. After his discovery, he believes himself separate from everyone else. He becomes extremely arrogant, and regards all Humans as traitors who stole DeDaMon from his kind. He is the one your parents warned you about, girls.
     He's also intelligent, cunning (both as described above) and brooks no disobedience to his command. This poor guy has the unhappy job of overseeing the Night Parade. In everything before his betrayal, he constantly complained of ulcers, upset stomach, headaches, and general illness (and considering the number of complaint forms the Night Parade generated, can you blame him?). It's his way or the highway. He IS the King of DeDaMon, after all, and isn't used to not getting his will done. And that's about it. Really, not much more is known about him...what it is that he hides, he hides well. The information above should be more than enough to go on, though.
     He holds no regard for Human life, as evidenced by his rampage through Seattle and later the Imperial tower. He is driven by his desire to find the fabled “ultimate power,” regardless of what he has to do to reach it. As he is totally obsessed with his scientific work, you shouldn't expect him to notice you unless you can help him with his research. Can be utterly ruthless when the situation calls for it. For his crimes in Seattle, Garcross is wanted by both the Galaxy Police and his former comrade, Walker Akero. It is simple; the Galaxy Police want Garcross dead or captured. They don't have the resources or troops to take him down, his ship is too speedy and powerful. He is, in essence, the most wanted man in the last 4,000 years.
     Quote: “I will deassemble her psychologically, and put her back together as I see fit.

 

Names of characters and the distinctive likenesses thereof are Trademarks and © of Tommy Streets and are used with permission.

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