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Gameron Garcross (Renki' Sar Kane)
Character Name Renki' Sar Kane |
Association House of Kane |
Concept Kempo Karate Master |
Character Type Big Bad |
Species Power That Was |
Age: Immaterial |
Character Description |
Motivation Become a God, get back at the Powers |
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Life Points 285 |
Endurance Points 260 |
Drama Points 10 |
Speed 36 |
Experience Points |
Essence Pool 220 |
Additional Actions 3 physical |
Trauma Threshold 21 |
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Attributes
Strength 11 (+5 from Seraphim Quality, -1 from Life Experience Quality)
Dexterity 9 (+4 from Seraphim Quality, -1 from Life Experience Quality)
Constitution 9 (+4 from Seraphim Quality)
Intelligence 5 (+3 from Seraphim Quality)
Perception 5 (+3 from Seraphim Quality)
Willpower 12 (+4 from Seraphim Quality, +1 from Life Experience Quality)
Life Points 285
Speed 36
Drama Points 10
Hyperspatial Exposure Level: 1
Qualities
Acute Senses (Hearing, Smell, & Vision) (6)
Arena (Incredible) (4)
Attractiveness +3 (3)
Charisma +5 (5)
Contacts (Protogé) (5)
Divine Inspiration (5)
Fast Reaction Time (2)
Quick Reflexes (1)
Hard to Kill 5 (5)
Internal Clock (1)
Life Experience (Older Adult) (7)
Natural Leader (5)
Natural Toughness (2)
Nerves of Steel (3)
Renown/Rep (Well Known/Stellar) (5)
Resistance (Magic) (8)
Resources (16) (+4 from Life Experience Quality)
Seraphim (Greater) (60)
Situational Awareness (2)
Augmentations
Enchanted Item (Blessed Long Sword)
Enchanted Item (Celestial Fire Blade) (from Seraphim Quality)
Enchanted Item (Dimensional Portal)
Enchanted Item (Sword of the Apocalypse) (40)
Drawbacks
Adversary (Akeros)
(1)
Covetous (Deranged Ambition) (3)
Covetous (Deranged Conspicuousness) (1)
Humorless (2)
Insensitive (1)
Mental Problems (Mild Obsession—Godhood and Revenge) (1)
Mental Problems (Mild Phobia—Snakes) (1)
Mental Problems (Severe Cruelty) (2)
Secret (1)
Powers/Metaphysics
Blind Strike (2)
Calling (5)
Chi Bolt (5)
Chi Mastery 6 (16)
Chi Strike
Clawed Chains (6)
Combat Wisdom (5)
Flight (from Seraphim Quality)
Flying Windmill Kick (3)
Good Luck 7 (7)
Great Leap (1)
Hurricane of Kicks (6)
Hypnosis (Come To Me) (25)
Increased Essence Pool +100 (6) (+14 from Seraphim Quality)
Increased Life Points +170 (2) (+15 from Seraphim Quality)
Iron Mind (3)
Leaping 4 (12)
Natural Armor +18 (from Seraphim Quality)
Rain of Fists (3)
Regeneration (8 Life Points per turn)
Sorcery 14 (56)
Stroke of Luck (6)
Super Throw (6)
Supernatural Attack (Minor/Ranged—Plasma Blast) (12)
Supernatural Attack (Major/Close—Plasma Sword) (4)
Supernatural Defese (Minor/Close—Plasma Shield) (7)
Supernatural Senses (The Sight) (3)
Teleportation (100 Feet) (1)
The Touch of Healing (5)
Unoly Fire (5)
Vulnerabilities
Limited Use (Hypnosis) (2)
Useful Information
Observation: d10 + 11 (+3 for Hearing, Smell, and Vision)
Initiative: +16
Appearance: +8
Armor: +18
Fear: +5
Survival / KO: +26 / +21
Languages: Celestial, English, Greek, Latin, and Sumerian
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Skills
Acrobatics 6 |
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Knowledge 7 |
Archaic Weapons 7 |
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Languages 4 |
Art 0 |
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Martial Arts 12 |
Barter 0 |
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Notice 6 |
Computers 0 |
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Occultism 8 |
Crime 4 |
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Piloting 0 |
Doctor 3 |
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Psychic Art 0 |
Driving / Riding 0 |
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Science 0 |
Engineering 0 |
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Sports 6 |
Guns 7 |
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Wilderness 3 |
Influence 7 |
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Wild Card (Cooking) 8 |
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Wild Card (History) 6 |
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Wild Card (Local Customs) 1 |
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Wild Card (The Street) 2 |
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Wild Card (Trance) 4 |
Gear
Sword of the Apocalypse (D10 x 40)
Spell |
Level |
Darkness Ball |
1 |
Hold Person |
3 |
Bolt of Light |
4 |
Jet of Flame |
4 |
Tyr's Warding Hand |
4 |
Air Becomes Fist |
6 |
Lightning |
6 |
Steal Strength |
6 |
Flame Pillar |
7 |
Meteor |
8 |
Sin Harvest |
8 |
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Personality
Ruthless, callous, cold-blooded, ambitious (wants to rule the universe), and arrogant as Hell, this is a man to stay away from. Like many Rhy'Din characters, Renki' is portrayed as a character with over exaggerated features and emotions. But unlike most characters, he was very calm and collected, hence the very slim and deductive eyes. Cold as ice was a term made for Garcross. (And maybe Jetta Viko as well, but that's a different story...) Very few things are able to draw him out of his frigid shell. Garcross is defined by his psychological limitations. After his discovery, he believes himself separate from everyone else. He becomes extremely arrogant, and regards all Humans as traitors who stole DeDaMon from his kind. He is the one your parents warned you about, girls.
He's also intelligent, cunning (both as described above) and brooks no disobedience to his command. This poor guy has the unhappy job of overseeing the Night Parade. In everything before his betrayal, he constantly complained of ulcers, upset stomach, headaches, and general illness (and considering the number of complaint forms the Night Parade generated, can you blame him?). It's his way or the highway. He IS the King of DeDaMon, after all, and isn't used to not getting his will done. And that's about it. Really, not much more is known about him...what it is that he hides, he hides well. The information above should be more than enough to go on, though.
He holds no regard for Human life, as evidenced by his rampage through Seattle and later the Imperial tower. He is driven by his desire to find the fabled “ultimate power,” regardless of what he has to do to reach it. As he is totally obsessed with his scientific work, you shouldn't expect him to notice you unless you can help him with his research. Can be utterly ruthless when the situation calls for it. For his crimes in Seattle, Garcross is wanted by both the Galaxy Police and his former comrade, Walker Akero. It is simple; the Galaxy Police want Garcross dead or captured. They don't have the resources or troops to take him down, his ship is too speedy and powerful. He is, in essence, the most wanted man in the last 4,000 years.
Quote: “I will deassemble her psychologically, and put her back together as I see fit.”
Names of characters and the distinctive likenesses thereof
are Trademarks and © of Tommy Streets and are used with
permission.
© 1997 UGoI-ESF © 1999 ESF. All Rights Reserved. Image used without permission. |