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Walker G. Akero
Beauregard D. Bafett


Associated Acts:
P.S.I. Tech

 

 

Shadow

Character Name Shadow
Character Type Hero Age Species Elemental
Profession Retired Assassin Association Lone Wolf
Character Description Concept Rebel without a clue
Motivation

 

Life Points 61 Endurance Points 47
Drama Points 10 Speed 22
Experience Points Essence Pool 28
Additional Actions 1 physical Trauma Threshhold 12

 

Attributes

Strength 5
Dexterity 7
Constitution 4
Intelligence 3
Perception 4
Willpower 5
Life Points 57
Speed 16
Drama Points 10
Hyperspatial Exposure Level:


Qualities

Acute Senses (2)
Attactiveness +1
Fast Reaction Time (2)
Flame Incarnae (14)
Hard to Kill 5 (5)
Natural Toughness (2)
Nerves of Steel (3)


Drawbacks

Adversary (3)
Covetous (Mild Greed) (1)
Covetous (Mild Lechery) (1)
Love (Tragic) (4)
Mental Problems (Mild Cruelty) (1)


Useful Information

Observation: d10 + 6
Initiative: +12
Appearance: +1
Armor: +4 (Bash only)
Fear: +5
Survival / KO: +14 / +9

Languages: English


 

 

 

 

 

Skills

Acrobatics 3   Influence 3
Archaic Weapons 4   Knowledge 1
Art 0   Languages 2
Barter 0   Notice 2
Brawling 6   Occultism 2
Computer 0   Piloting 0
Crime 3   Psychic Art 0
Doctor 1   Science 0
Driving / Riding 3   Sports 0
Engineering 3   Wilderness 0
Guns 0   Wild Card 0


Gear


 
 
Maneuvers
Score
Damage
Notes
Dodge
13
Defense action
Kick
12
D4 x Strength+1(12)
Bash
Punch
13
D4 x Strength(10)
Bash
Spin Kick
11
D4 x Strength+2(14)
Bash
Switchblade
11
D4 x Strength(10)
Slashing/Stabbing
Sword
11
D8 x Strength(20)
Slashing/Stabbing
     (Decapitation)
6
x5 damage
 



Personality

     These spirits have a tendency to act like distorted mirrors of their summoners’ personalities, filtered through their natural propensities. Elementals typically adopt the speech pattern, habits, and behavior of the magician who summoned them. Fire Elementals typically adopt the behavior of the summoner when angry or infuriated, while Air Elementals concentrate on the person’s impulsive and lustful side. Earth Elementals focus on the cold-blooded and rational, and Water Elementals adopt the contemplative and any maudlin or melancholy aspects of the magician’s personality. This can sometimes make the creatures very difficult to deal with, and many a magician prefers to minimize their dealings with them to simple orders that require no dialogue.
     Elementals never do any favors for anybody; they must either enter into a Compact or be Bound by force. Compacts with elementals often involve “feeding” the creatures large amounts of Essence or allowing them to wander through the physical world for short periods of time -- some elementals find Earth to be a delightfully strange environment. Bound elementals usually fulfill their duties without complaint, but they often seize any opportunity to avenge their period of slavery.
     Quote: “You can't legislate common sense, but you can make it awfully expensive not to exorcise it.

 

Names of characters and the distinctive likenesses thereof are Trademarks and © of Della Pitts and are used with permission.

© 1997 UGoI-ESF © 1999 ESF. All Rights Reserved. Image used without permission.