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Walker G. Akero
Beauregard D. Bafett


Associated Acts:
P.S.I. Tech

 

 

The Tux

Character Name The Tux
Character Type (Experienced) Berserker Age Species Human
Profession The Tux Association Lone Wolf
Character Description Concept Soldier
Motivation Keep Hyuri under control, help people

 

Life Points 70/140 Endurance Points 47/59
Drama Points 20 Speed 20/24
Experience Points Essence Pool 92/96
Additional Actions 1 mental, 2 physical Trauma Threshhold 10/12

 

Attributes

Strength 5/7
Dexterity 6 (+1 from Special Forces Quality)
Constitution 4/6
Intelligence 5 (+1 from Special Forces Quality)
Perception 5 (+1 from Teacher Quality)
Willpower 5 (+1 from Special Forces Quality)
Life Points 70/140
Speed 20/24
Drama Points 20
Hyperspatial Exposure Level:


Qualities

Acute Senses (Hearing & Smell) (4)
Arena (Amazing) (5)
Artist (2)
Attractiveness +6 (6)
Berserk (6)
Charisma +5 (5)
Chi Mastery 5 (10)
Contacts (Governmental) 3 (from Special Forces Quality)
Contacts (Supernatural) (3)
Double-Jointed (2)
Fast Reaction Time (from Nanjin Adept Quality)
Hard to Kill (8)
Inspiring Voice (2)
Natural Toughness (from Berserker Quality)
Nerves of Steel (3)
Quick Reflexes (1)
Powerhouse (5)
Renown/Rep (Well Known/Good) (4)
Resistance (Pain) (2)
Resources (Middle Class) (2)
Situational Awareness (2)
Special Forces (9)
Status (ESF Leader) 2)
Teacher (4)


Pull Strings

Funding (5)
Staff 3 (9)


Drawbacks

Adversary (Assorted—Hunters and Demons) (4)
Honorable (Minimal) (1)
Love (Tragic) (4)
Mental Problems (Severe Cruelty) (2)
Mental Problems (Severe Recklessness) (2)


Powers/Metaphysics

Blind Strike (4)
Chi Bolt (5)
Combat Wisdom (5)
Danger Sense (3)
Elemental Sound (2)
Familiar
Good Luck (3)
Great Leap (1)
Increased Essence Pool +50 (16)
Iron Mind (3)
Nanjin Adept (8)
Natural Weapons (Claws & Teeth) (2)
No See Blow (8)
Super Throw (3)



Vulnerabilities

Vulnerability (Calming Spells) (3)


Useful Information

Observation: d10 + 12 (+3 for Hearing and Smell)
Initiative: +13
Appearance: +11
Armor: +4 (Bash only)
Fear: +5
Survival / KO: +17/19 / +11/13

Languages: English


 

 

 

 

 

Skills

Acrobatics 8   Knowledge 5
Archaic Weapons 6   Languages 0
Art 6   Martial Arts 9
Barter 0   Notice 5
Computers 5   Occultism 4
Crime 6   Piloting 4
Doctor 3   Psychic Art 0
Driving / Riding 4   Science 5
Engineering 5   Sports 8
Guns 4   Wilderness 5
Influence 4   Wild Card (Berserkers) 6
    Wild Card (Cooking) 2
    Wild Card (Demolitions) 2
    Wild Card (Interrogation) 5
    Wild Card (Intimidation) 5
    Wild Card (Local Customs) 3
    Wild Card (Rifles) 5
    Wild Card (Tests Well) 5
    Wild Card (The Street) 4


Gear

Beretta 93R D6 x 4(12), katana D10 x 5(25/35), megaton boots, M16 rifle D8 x 4(16), police body armor (D8 x 3) + 8(20)

 
 
Maneuvers
Score
Damage
Notes
Back Breaker
17
D4 x Strength+1(12/16)
Bash
Backhand
17
1 x Strength(5/7)
Bash
Baseball Bat
14
D8 x Strength(20/28)
Bash; two-handed
Bite
19
D4 x Strength(10/14)
Stabbing
Break Neck
16/18
D8 x Strength(20/28)
Defense action
Claw
17
D4 x Strength(10/14)
Stabbing
Dodge
17
Defense action
Feint
16
Add Success Levels to next attack
Grapple
19
Resisted by Dodge
Jab
19
D4 x Strength-1(8/12)
Bash; may grant initiative
High Knee
16
D4 x Strength(10/14)
Bash
Kick
16
D4 x Strength+1(12/16)
Bash
     (Brain Shot)
12
x2 damage
     (Groin Kick)
13
Bash; possible stun
Kip Up
17
Defense action
Punch
17
D4 x Strength(10/14)
Bash
     (Brain Shot)
13
x2 damage
Roundhouse
14
D6 x Strength(15/21)
Bash
Spin Kick
15
D4 x Strength+2(14/18)
Bash
     (Brain Shot)
11
Bash
Stake
14
D4 x Strength(10/14)
Stabbing
     (Through the heart)
11
x4 / x5 vs Vampires
Sweep Kick
16
1 x Strength(5/7)
Bash; knocks target prone
Suplex
17
D4 x Strength(10/14)
Bash
     (Air Suplex)
17
Bash
Uppercut
15
D4 x Strength+1(12/16)
Bash
       
Great Leap
10
Defense action
No See Blow
10
D4 x Strength(10/14)
Bash; blinds target for Success Levels x 2 Turns
Super Throw
10
D6 x 14/16(42/48)
Bash; knocks target prone
     (Air Super Throw)
10
Bash; knocks target prone
 



Personality

     Passionate, a clown, loyal, insightful, resourceful, and cunning, Tux was so calm, he was almost Zen.
     Tux also had an extremely droll sense of humor
    
There were only two things that could make Tux lose his cool: The fear that he would lose control of Hyuri, the spirit of rage, and hurt someone, and the fear that he would lose Emma. When these fears converged not once but twice, Tux knew he had to leave Rhy'Din for good.
     Quote: “Hmph.

 

Names of characters and the distinctive likenesses thereof are Trademarks and © of Ken Cox and are used with permission.

© 1997 UGoI-ESF © 1999 ESF. All Rights Reserved. Image used without permission.